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The State of Classic

Remember when this game
meant something?

Now all you find are pay-to-win cash grabs disguised as "classic" — servers that exist for three months, just long enough for the devs to make a quick buck before shutting the doors.


And the ones that survived? Tainted. RMT running rampant. Players running 10 machines with 2 boxes each — half the population wasn't even real. You weren't playing with a community. You were playing alone, surrounded by someone's army of support boxes.


Dual-box "parties." Bot trains on every hunting ground. Admins who look the other way — or worse, profit from it.

You didn't quit Lineage.
Lineage quit you.

The Promise

Three rules. Non-negotiable.

Zero RMT
The economy belongs to the players.
  • AI-powered transaction analysis monitoring every adena and item flow in real time
  • No paid players, no paid groups, no paid sides — every abuser is punished equally, no special treatment
  • Active GM team working with the community to identify and eliminate RMT operations
  • Permanent bans. No second chances. No appeals for "big spenders."
Zero Pay-to-Win
If you can't earn it in-game, it doesn't exist.
  • No in-game shop. No web shop. No "cosmetic only" shop that slowly creeps into gear
  • No XP boosts, no drop boosts, no scrolls, no consumables for sale — nothing
  • The only currency that matters is time and skill
  • The playing field is level. Period.
Zero Bots
Every character is a real person making real decisions.
  • AI-powered behavior analysis detecting automation in real time
  • State-of-the-art protection against all known bot programs
  • Automated in-game systems enforcing active play — no dual-boxing, no AFK farming
  • GM team backed by community reports keeping every zone clean
  • One client per player. If you have more machines and use them for dual-boxing, we will know and punish

Age of Splendor 1.5 · True classic rates · Open-world PvP · Castle sieges · Living economy · Active GM team

Who We Are

Built by players.
Not a business.

We're not a company looking for revenue. We're players who spent years searching for the server that doesn't exist — so we're making it ourselves.


We don't have to do this. We're not chasing profit. We'll only do it when we're sure there are players who want it as much as we do.


That's what the counter above means. 2,000 of you say "I'm in" — and we build it. No ghost servers. No empty promises. No wasted time.


We're putting the decision in your hands.

The server you've been
waiting for starts here.

2,000 warriors pledge. Then we open the gates.

Estimated launch: July 2026

WARRIORS PLEDGED
0 / 2,000
◆ 500◆ 1,000◆ 1,500◆ 2,000
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